In Synthetic Environments the appearance of an object is specified by its material properties and the texture applied to it (and Lighting which will be covered later). Appearance has a dual role in that materials and textures especially can be used to simulate detail on the surface of a model without resorting to excessive polygons.
The following related multimedia topics are beyond the scope of this one semester introductory subject. These topics may be added for use in a future prerequisite or companion subject. In the meantime all textures required for this tutorial are supplied in their finished state.