Tutorial Home / Edit Appearances

In Synthetic Environments the appearance of an object is specified by its material properties and the texture applied to it (and Lighting which will be covered later). Appearance has a dual role in that materials and textures especially can be used to simulate detail on the surface of a model without resorting to excessive polygons.

Coming soon ...

The following related multimedia topics are beyond the scope of this one semester introductory subject. These topics may be added for use in a future prerequisite or companion subject. In the meantime all textures required for this tutorial are supplied in their finished state.

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